Curated OER
Implementing Technology
Students gain basic insight to technology of the computer, study ethical responsibility, and develop positive attitudes toward the technology. Students know what the basic key functions are on the keyboard and how to use them properly....
Curated OER
Using Technology in the Early Childhood Classroom
Students explore ways to use technology. They create pictures with Kid Pix software to describe something about themselves. They create pictures os something they did over the summer and write sentences to accompany their pictures. They...
Curated OER
Technology in the Early Education Classroom
Students explore computers. They type their names and use different fonts. They create mini-posters using Kid Pix software and use the Oregon Trail software to discover the westward trek in United States history. They explore websites...
Curated OER
Computer Olympics
Students compete to achieve excellence in math facts, writing terms, problem solving, and writing skills on the computer. In this Computer Olympics lesson plan, students practice the skill of drill and practice in order to succeed and...
Curated OER
Assistive Technology
Students engage in a lesson that is concerned with the use of technology in order to help students with special needs. They take part in a lesson that is designed to help a specific student with an Individual Education Plan and focus...
Curated OER
Technology in the 21st Century
Learners participate in a discussion on how breakthroughs in communication technology shape the future of the world.
Code.org
Personal Innovations
Here's a resource designed to serve as an introduction to a computer science course. Groups brainstorm an innovation that may improve technology or use technology to solve a problem. The plan guides the teacher through the introduction...
Curated OER
How to Web 2.0 Accessorize Your Classroom
Become a digital citizen. Follow the scripted directions of this resource to create a technologically integrated webpage for your classroom. Class members learn how to create a class blog, an Internet start page, a classroom wiki, and...
Code.org
Minecraft Hour of Code
Devote an hour to computer coding ... it's time well spent! The activity has young computer scientists write code to solve puzzles in the Minecraft game. They learn how to apply block codes and repeat loops.
Code.org
Looping and Simulation
Young computer scientists continue programming with while loops by creating a program to simulate coins flipping.
Computer Science Unplugged
Marching Orders—Programming Languages
Computers need precise directions to complete a task. Class members experience what it is like to program a computer with an activity that asks one pupil to describe an image while classmates follow the directions to duplicate the picture.
Code.org
Introduction to Digital Assistant Project
How does a computer recognize voice commands? Scholars learn about digital assistants and natural language processing (NLP) algorithms in the ninth lesson of the series. They begin building a simple digital assistant and work on this...
Computer Science Unplugged
The Intelligent Piece of Paper
How smart is that piece of paper? The activity introduces the idea of computer programming as a list of instructions written by computer programmers. Two individuals play a game of Tic-Tac-Toe in which one follows the commands...
Computer Science Unplugged
Colour by Numbers–Image Representation
How do computers store and send images? Here's an activity that explains one way a computer can compress image information. Pupils decode run-length coding to produce a black and white image. Pairs then work together to code and...
TryEngineering
Program Your Own Game
Young computer scientists get to see what it's like to be a software engineer as they use free online software to design a computer game. They play and evaluate games groups created to round out the activity.
Code.org
Hard Problems – Traveling Salesperson Problem
Even computers find this to be a hard problem. In the eighth installment of a 12-part unit, young computer scientists learn about the traveling salesperson problem. They formulate algorithms to solve the problem and find out why it is...
Code.org
HTTP and Abstraction on the Internet
Introduce your class to the layers of abstraction of the Internet with a lesson on the HTTP protocol. Pupils review previous lessons on levels of the Internet, then investigate new high levels by examining the HTTP traffic on...
Curated OER
Nuts and bolts
Students work in groups to create a storyboard about their video. They shoot a video designed to teach others to connect the computer and camcorder and how to capture video in Adobe Premiere Elements editing program.
Code.org
Introduction to Arrays
How can you store lists in a computer program? The 16th installment of a 21-part unit introduces arrays as a way to store lists within a variable. Individuals program a list of their favorite things—adding interest to the activity.
Code.org
Digital Assistant Project
Scholars apply previously learned skills to create a functional computer program. They produce a digital assistant incorporating string commands and complex conditional logic.
Code.org
Binary Numbers
All you need is a zero and a one. Build pupils' understanding of binary values and number systems to gain familiarity with binary numbers. Using a hands-on activity and technology, scholars learn how the binary system works and its...
Teach Engineering
Energy Skate Park
Skate through a simulation on energy with an a activity that uses a computer simulation of a skater to reinforce the concept of conservation of energy. The resource guides pupils through scenarios using the computer simulation to...
Rochester Institue of Technology
Meal Picking
Scholars explore systems design and its relation to meal picking by using computer simulations to test systems designs. They learn about the Pick-to-Light System and calculate average picking times.
TryEngineering
Graphics: Bits and Points
What can a mural teach pupils about computer science? The lesson has scholars create a mural on a wall to learn about bitmap and vector graphics. Along the way, they learn about the graphics coordinate system.
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