Computer Science Unplugged
The Orange Game–Routing and Deadlock in Networks
How is data able to move in a congested network? Groups simulate moving data around a congested network by passing fruit around a circle, following specific rules, until everyone ends up with their own fruit. Extension activities...
Code.org
Bytes and File Sizes
A bite of bits. The first instructional activity in a unit of 15 introduces the class to the byte. Pupils learn about other standard units for measuring file sizes, develop an understanding of relative sizes and the kind of units...
Curated OER
Animated Snowman
Students produce a web page with an animated snowman using DHTML and JavaScript. The finished project must work correctly in Netscape 4.7 and Internet Explorer 5.0 on both Mac and PC.
Teach Engineering
Strong-Arm Tactics
Experience collecting rock samples using a robotic arm with an activity that has pairs work together to operate a robotic arm. One pupil serves as the eyes and the other operates the controller. The objective is to be the fastest pair to...
Computer Science Unplugged
Codes in a Song—Modems
Let's listen to some codes. To understand how a modem sends binary numbers over a phone line, class member listen to the codes included in the provided mp3 files, translates the tones to binary numbers and then convert the...
Code.org
The Need for Programming Languages
LEGO see if you can recreate my design. Individuals build an arrangement from LEGO blocks and write directions for someone else to follow in order to recreate the arrangement. Pairs then swap directions and try to...
Code.org
Using Simple Commands
Turtles might be slow, but class will zoom by when your pupils build a program in which reptiles draw a grid. Using App Lab and JavaScript, class members build a program to find the most efficient way to draw an image of a...
Teach Engineering
Start Networking!
Class members create their own social networks by collecting signatures before graphing the interactions with their fellow classmates. The degree distribution of the simulated social network is determined by calculating the degree of...
Teach Engineering
Android App Development
Building an accelerometer app for your Android device. Groups develop an app that uses the accelerometer on an Android device. The purpose of the activity is to reinforce the programming design. The post activity assessment challenges...
Drexel University
Learning Roomba Module 5: Localization
Where is my robot? Pupils create programs that utilize the localization services that a Roomba uses to determine its surroundings.
Code.org
Rapid Research – Data Innovations
Scholars conduct research into a computing innovation of their choice and figure out how it uses data. They prepare brief reports of their research in the second installment of the series.
Teach Engineering
Weather Forecasting
According to the Farmers' Almanac, the weather will be nice today. Class members examine how weather forecasting plays a part in their lives with a resource that provides information on the history of forecasting, from using cloud...
Education World
Use Boolean Search Terms to Shorten Web Searches
Have you ever conducted a Web search and received too many hits? Teach your class about Boolean search terms and provide them time to practice conducting efficient online searches. This lesson plan contains several fun activities which...
Union County Vocational Technical Schools
Engineering Drawing
Knowing the basics of drafting allows individuals to create drawings that show all the views and measurements necessary to allow others to visualize the original object. Pupils gain experience by drawing three orthographic views of...
Technical Sketching
Introduction — Surfaces and Edges
How different can 3-D and 2-D really be? An engineering resource provides an explanation about the importance of two-dimensional technical drawings. Several samples show how to create multi-view drawings from pictorials and...
Computer Science Unplugged
Ice Roads–Steiner Trees
As an introduction to Steiner Trees, class members are challenged to find the shortest paths to connect multiple points. The teacher introduces the problem by showing how to connect three points. Groups then go outside and construct a...
Code.org
Number Systems
Generating a system of shapes. Groups work together to create a number system using three different shapes as symbols. The groups should come up with the rules that generate all the possible permutations of the three shapes.
Code.org
Encoding Numbers in the Real World
Ah, the numerous number of numbers. Individuals research different ways of encoding numbers. After conducting their initial research, they find classmates who have researched a different article and the pair share information. The...
Code.org
Encoding and Sending Formatted Text
Introduce your class to encoding text. Pairs work together to create a protocol to send text prior to learning ASCII encoding. Groups then collaborate to send and translate ASCII codes creating a formatted text message.
Code.org
Algorithms Detour - Minimum Spanning Tree
This optional lesson plan introduces the class to the idea of a minimum spanning tree. The activity focuses on determining an algorithm that will find the most efficient path in a network to transfer data.
Code.org
The Need for Algorithms
Pairs work through two scenarios that require them to generate an algorithm. The first activity requires pairs to define a common language to use; the second comes with the language. The pairs then must determine how to code the...
Code.org
Creating Functions
Quit repeating yourself ... you can make this simpler! Rather than repeating the same set of code over and over, class members learn to build and call functions in a series of challenges in App Lab. In the end, they combine...
Beauty and Joy of Computing
Sprite Drawing and Interaction
Discover how to program objects to move on a screen. In the second lab of a five-part unit, each learner uses block instructions to program a sprite to follow their mouse (cursor). They investigate how to use these same block...
Code.org
One-way Functions – The WiFi Hotspot Problem
Pupils attempt to solve the Wireless Hotspot Problem and learn why it is considered a computationally hard problem in the ninth lesson of the series on 12. They also learn about one-way functions and how the Wireless Hotspot Problem is...
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