The New York Times
Collateral Damage? Researching a Connection Between Video Games and Violence
Hook your class into an exploration of and discussion about violence in video games with a cute animal clip and a video game trailer. After a quick discussion about how media can affect mood, class members read a related article and...
Curated OER
Beyond Black and White
Learners critically examine the portrayal of minorities in video games and other forms of entertainment and assess the role of racial stereotyping. They keep a log of media minority portrayals and respond to their findings.
Anti-Defamation League
Is Gaming a Boy's Club? Women, Video Games and Sexism
High school juniors and seniors investigate the representation of women in video games. They watch a video of researcher Anita Sarkeesian who describes the response to her research attempts, and read articles related to the topic. To...
Media Smarts
Violence and Video Games
Widespread video gaming makes this content relevant and high interest. Developing youth awareness about the impact of violence in games is important to promote literacy, critical thinking, health, and consumer awareness. After reading...
Curated OER
Video Game Violence: Explore Possible Impacts
Introduce middle schoolers to the issue of video game violence with a multifaceted approach. Learners complete a gaming survey, as well as read and discuss a news feature about violent video game sales and a handout on stimulus...
Deliberating in a Democracy
Violent Video Games
High schoolers examine violence in video games. In this American history instructional activity, students read an article on the link between video games and violence. High schoolers respond to discussion questions and debate the topic.
Media Smarts
First Person
High schoolers explore the relationship between video games and actual population. Example: A 2005 study showed Latino youth play at higher rates than other groups, but there are no Latino playable characters. They watch a brief video...
Curated OER
The Inside Dope on Video Games
Students explore the claim that video games that glorify violence and illegal activities also promote such activities in the real world. They choose sides and perform a mock trial on the issue.
Curated OER
Student Opinion: Do You Spend Too Much Time on Smart Phones Playing 'Stupid Games'?
This versatile resource from The New York Times website provides a short opinion piece on smart phones and the amount of time we spend playing games on them as well as several possible writing prompts pupils could consider in response to...
Curated OER
Sex, Guise, and Video Games
Students examine the portrayal of women in action-adventure video games and in other forms of entertainment to assess whether or not these portrayals perpetuate positive images of women in today's world. They develop new female video...
Common Core Sheets
Reading a Timeline
Sometimes the most important details of an informational text aren't within the text at all. Teach your class how to read timeline with a set of activities that prompts them to find specific dates and events on the timelines, as well as...
University of Pennsylvania
The Reading Road
Practice r-controlled vowel sounds and words with a series of phonics activities. Ranging from straightforward instruction sheets to a fun rhyming story about video games, the exercises will interest all of your learners, regardless of...
EngageNY
Finding Relevant Information and Asking Research Questions: The Benefits of Video Games
Video games may not be so bad after all. As scholars read the text "The Many Benefits, for Kids, of Playing Video Games," they summarize the gist in their researchers' notebooks. Next, pupils draft supporting research questions based on...
PBS
Reading Adventure Pack: The Olympics
The mini Reading Adventure Pack takes a close look at the Olympics. After reading a fiction and nonfiction story, scholars research facts about the host country or a country of their choice participating in the games. The research...
EngageNY
Close Reading: Excerpt 3 of “The Digital Revolution and the Adolescent Brain Evolution”
It's time to level up and discover how video games affect the brain. Pupils explore the topic as they continue reading excerpts from an article about adolescent brain development and the digital revolution. Scholars also participate in a...
iCivics
Court Quest
Introduce your learners to the federal and state court systems with a fun, interactive online video game! After reading sample cases, class members identify to which court the case should be assigned and gain a greater...
EngageNY
Contrasting Evidence: “Games Can Make a Better World” and “Video Games Benefit Children, Study Finds”
Anecdotes, analogies, testimonies, statistics. The most powerful arguments rely on multiple types of evidence. Scholars explore the topic as they read contrasting evidence about the benefits of video games. They complete Venn diagrams to...
Curated OER
Video Games Day
In this video games day activity, students read or listen to a passage, then match phrases, fill in the blanks, choose the correct words, unscramble words and sentences, write discussion questions and conduct a survey.
Visa
Making it Work Together: Money and Roommates
Balancing money and first-time roommates can feel like a daunting prospect. Support your class members in understanding how financial agreements between roommates function, as well as the underlying importance of how to communicate about...
Mojang
Minecraft – Pocket Edition
You don't have to be a Minecraft wiz to know that this app has great playability for your learners! As afterschool programs and classroom projects around the world demonstrate, this game goes well beyond placing blocks and traditional...
E Reading Worksheets
Fact and Opinion - Worksheet: 6
Practice discerning fact and opinion with a learning exercise that contains 25 statements. Once learners determine if they are fact or opinion, they circle their answer and write a sentence explaining how they know.
Arts Midwest
The Joy Luck Club: Culture and History
Explore San Francisco's Chinatown in a lesson about the first few chapters of The Joy Luck Club by Amy Tan. Kids research Chinatown on the Internet and create a virtual tour of the neighborhood, including the foods, cultural events,...
Curated OER
Answering Carnival Questions with the Scientific Method
Through the use of a Reading Rainbow episode, clever in-class games and activities, and an ITV Series video, second and third graders engage in a study of the scientific method; what it is, and how scientists use it. This well-designed...
Learning Games Lab
Scientific Graph Reading
Interpreting graphs is an essential skill for young scientists. An interactive online lesson gives individuals an opportunity to review the components of a graph and learn to read and interpret the shape of a graph. The lesson includes...