Lesson Plan
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The New York Times

Collateral Damage? Researching a Connection Between Video Games and Violence

For Teachers 7th - 12th Standards
Hook your class into an exploration of and discussion about violence in video games with a cute animal clip and a video game trailer. After a quick discussion about how media can affect mood, class members read a related article and...
Lesson Plan
Curated OER

Beyond Black and White

For Teachers 6th - 12th
Learners critically examine the portrayal of minorities in video games and other forms of entertainment and assess the role of racial stereotyping. They keep a log of media minority portrayals and respond to their findings.
Lesson Plan
Anti-Defamation League

Is Gaming a Boy's Club? Women, Video Games and Sexism

For Teachers 11th - 12th Standards
High school juniors and seniors investigate the representation of women in video games. They watch a video of researcher Anita Sarkeesian who describes the response to her research attempts, and read articles related to the topic. To...
Lesson Plan
Media Smarts

Violence and Video Games

For Teachers 7th - 9th
Widespread video gaming makes this content relevant and high interest. Developing youth awareness about the impact of violence in games is important to promote literacy, critical thinking, health, and consumer awareness. After reading...
Lesson Plan
Curated OER

Video Game Violence: Explore Possible Impacts

For Teachers 7th - 9th
Introduce middle schoolers to the issue of video game violence with a multifaceted approach. Learners complete a gaming survey, as well as read and discuss a news feature about violent video game sales and a handout on stimulus...
Lesson Plan
Deliberating in a Democracy

Violent Video Games

For Teachers 9th - 12th
High schoolers examine violence in video games. In this American history instructional activity, students read an article on the link between video games and violence. High schoolers respond to discussion questions and debate the topic.
Lesson Plan
Media Smarts

First Person

For Teachers 9th - 12th
High schoolers explore the relationship between video games and actual population. Example: A 2005 study showed Latino youth play at higher rates than other groups, but there are no Latino playable characters. They watch a brief video...
Lesson Plan
Curated OER

The Inside Dope on Video Games

For Teachers 6th - 12th
Students explore the claim that video games that glorify violence and illegal activities also promote such activities in the real world. They choose sides and perform a mock trial on the issue.
Writing
Curated OER

Student Opinion: Do You Spend Too Much Time on Smart Phones Playing 'Stupid Games'?

For Students 7th - 12th
This versatile resource from The New York Times website provides a short opinion piece on smart phones and the amount of time we spend playing games on them as well as several possible writing prompts pupils could consider in response to...
Lesson Plan
Curated OER

Sex, Guise, and Video Games

For Teachers 6th - 12th
Students examine the portrayal of women in action-adventure video games and in other forms of entertainment to assess whether or not these portrayals perpetuate positive images of women in today's world. They develop new female video...
Organizer
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Common Core Sheets

Reading a Timeline

For Students 3rd - 8th Standards
Sometimes the most important details of an informational text aren't within the text at all. Teach your class how to read timeline with a set of activities that prompts them to find specific dates and events on the timelines, as well as...
Activity
University of Pennsylvania

The Reading Road

For Teachers Pre-K - 2nd Standards
Practice r-controlled vowel sounds and words with a series of phonics activities. Ranging from straightforward instruction sheets to a fun rhyming story about video games, the exercises will interest all of your learners, regardless of...
Lesson Plan
EngageNY

Finding Relevant Information and Asking Research Questions: The Benefits of Video Games

For Teachers 7th Standards
Video games may not be so bad after all. As scholars read the text "The Many Benefits, for Kids, of Playing Video Games," they summarize the gist in their researchers' notebooks. Next, pupils draft supporting research questions based on...
Activity
PBS

Reading Adventure Pack: The Olympics

For Parents 2nd - 3rd Standards
The mini Reading Adventure Pack takes a close look at the Olympics. After reading a fiction and nonfiction story, scholars research facts about the host country or a country of their choice participating in the games. The research...
Lesson Plan
EngageNY

Close Reading: Excerpt 3 of “The Digital Revolution and the Adolescent Brain Evolution”

For Teachers 7th Standards
It's time to level up and discover how video games affect the brain. Pupils explore the topic as they continue reading excerpts from an article about adolescent brain development and the digital revolution. Scholars also participate in a...
Interactive
iCivics

Court Quest

For Teachers 6th - 12th Standards
Introduce your learners to the federal and state court systems with a fun, interactive online video game! After reading sample cases, class members identify to which court the case should be assigned and gain a greater...
Lesson Plan
EngageNY

Contrasting Evidence: “Games Can Make a Better World” and “Video Games Benefit Children, Study Finds”

For Teachers 7th Standards
Anecdotes, analogies, testimonies, statistics. The most powerful arguments rely on multiple types of evidence. Scholars explore the topic as they read contrasting evidence about the benefits of video games. They complete Venn diagrams to...
Worksheet
Curated OER

Video Games Day

For Students 7th - 8th
In this video games day activity, students read or listen to a passage, then match phrases, fill in the blanks, choose the correct words, unscramble words and sentences, write discussion questions and conduct a survey.
Lesson Plan
Visa

Making it Work Together: Money and Roommates

For Teachers 9th - 12th Standards
Balancing money and first-time roommates can feel like a daunting prospect. Support your class members in understanding how financial agreements between roommates function, as well as the underlying importance of how to communicate about...
App
Mojang

Minecraft – Pocket Edition

For Students 4th - 12th
You don't have to be a Minecraft wiz to know that this app has great playability for your learners! As afterschool programs and classroom projects around the world demonstrate, this game goes well beyond placing blocks and traditional...
Worksheet
E Reading Worksheets

Fact and Opinion - Worksheet: 6

For Students 3rd - 6th Standards
Practice discerning fact and opinion with a learning exercise that contains 25 statements. Once learners determine if they are fact or opinion, they circle their answer and write a sentence explaining how they know.
Lesson Plan
Arts Midwest

The Joy Luck Club: Culture and History

For Teachers 9th - 12th Standards
Explore San Francisco's Chinatown in a lesson about the first few chapters of The Joy Luck Club by Amy Tan. Kids research Chinatown on the Internet and create a virtual tour of the neighborhood, including the foods, cultural events,...
Lesson Plan
Curated OER

Answering Carnival Questions with the Scientific Method

For Teachers 2nd - 3rd
Through the use of a Reading Rainbow episode, clever in-class games and activities, and an ITV Series video, second and third graders engage in a study of the scientific method; what it is, and how scientists use it. This well-designed...
Interactive
Learning Games Lab

Scientific Graph Reading

For Students 9th - 12th Standards
Interpreting graphs is an essential skill for young scientists. An interactive online lesson gives individuals an opportunity to review the components of a graph and learn to read and interpret the shape of a graph. The lesson includes...