eBook
Computer Science Field Guide

Computer Science Field Guide

For Teachers 9th - 12th
Imagine computer science all summed up in one book. This resource provides 16 chapters that cover many aspects of computer science, ranging from algorithms to software engineering. The e-book contains links to applets to help explain...
Lesson Plan
Code.org

Understanding Program Flow and Logic

For Teachers 9th - 12th
Explore decision-making logic in programming computer games. The 10th installment of a 21-part unit teaches scholars how to apply conditional statements and Boolean expressions. They use these concepts to create a "Guess My Number" game...
Lesson Plan
Code.org

Controlling Memory with Variables

For Teachers 9th - 12th
Not all variables are created equal. Discover how variables in computer science are different from variables in math class. Scholars learn to work with variables in computer programming by developing a mental model for how variables...
Lesson Plan
Google

Art: Paint with Tera

For Teachers 5th - 9th
Here's a creative resource that definitely isn't paint by numbers. As the fourth in and eight-part Art series, learners create a paint program using the Scratch block code. By completing the activity, class members come to understand the...
Lesson Plan
Code.org

Event-Driven Programming and Debugging

For Teachers 9th - 12th
Start programming in event-driven style. Scholars learn to place buttons on the user interface and use event handlers. They also learn to recognize errors in code and debug as necessary. This is the second lesson in the series of 21.
Lesson Plan
Google

Adventure on the High Seas

For Teachers 5th - 9th
Ahoy there! A fun computer science lesson challenges pupils to write a program that creates an ocean wave. They then develop stories to accompany their projects. All of this takes place within the Scratch coding program.
Lesson Plan
Google

Animate a Name

For Teachers 5th - 9th
What's in a name? Pupils use the Scratch code blocks to animate letters in a name. They learn about events, sequencing, and loops in computer science by taking part in the project.
Lesson Plan
Microsoft

Variables

For Teachers 6th - 8th
You won't want to replace the resource with anything else. Future computer scientists use Minecraft to learn about variables in computer coding. They engage in several activities to master the variable code block, then apply it in an...
Lesson Plan
Code.org

Introduction to Arrays

For Teachers 9th - 12th
How can you store lists in a computer program? The 16th installment of a 21-part unit introduces arrays as a way to store lists within a variable. Individuals program a list of their favorite things—adding interest to the activity.
Lesson Plan
Code.org

Functions with Return Values

For Teachers 9th - 12th
Young computer scientists explore how to use the return command in computer programing by playing Go Fish. They learn about functions that return values and then write a turtle driver app using the return function. 
Lesson Plan
Microsoft

Arrays

For Teachers 6th - 8th
Zoos are just elaborate arrays. Scholars learn the meaning of arrays and how to create them in Minecraft. Applying this knowledge, they write a program to create a zoo within the game's world. They also complete an independent project...
Lesson Plan
Google

Art: Graffiti

For Teachers 5th - 9th
Your principal won't mind graffiti, as long as it's on a virtual wall. Scholars use the Scratch block-based computer language to write a program on graffiti. The program lets users place certain designs on a wall. 
Lesson Plan
Google

Friends: Imaginator

For Teachers 5th - 9th
What does a future as a computer scientist look like? Pupils learn about loops in computer coding by writing a story about the future. They include the repeat until and wait blocks in the Scratch program to incorporate these loops.
Lesson Plan
Google

Create Your Own Google Logo

For Teachers 5th - 9th
You'll have oodles of Google Doodles. Scholars create their own Google logos using the Scratch coding program. After watching videos on how to add blocks of code in Scratch, they use their newfound knowledge to design a logo based on a...
Lesson Plan
Google

Music and Sound: Guru Introduction and Musical Talent Show

For Teachers 5th - 9th
Become talented in computer science. After interviewing a computer science guru, pupils work on individual projects related to a virtual music talent show. They learn how to use different code blocks in the Scratch programming language,...
Lesson Plan
Code.org

Using Variables in Apps

For Teachers 9th - 12th
Investigate the benefits of using global variables. The seventh installment of a 21-part unit continues the study of variables from the previous lesson plan. Young computer scientists modify two existing apps by adding variables and...
Lesson Plan
Microsoft

Conditionals

For Teachers 6th - 8th
The conditions are ripe to learn about conditionals. Young computer scientists consider conditionals in their daily lives, then apply their knowledge to computer coding. The fifth of nine parts in the Intro to CS with MakeCode uses...
Lesson Plan
Google

Art: Digital Art

For Teachers 5th - 9th
There's no need to filter out the project. Future computer scientists set up a program that acts like a photography filter to complete the sixth of eight parts in the Google CS Art unit. They use the turbo mode in the Scratch coding...
Lesson Plan
Google

Art: Introduction and Discovery

For Teachers 5th - 9th
Art isn't the first thing that comes to mind when thinking about computer science. The first installment of an eight-part Google CS Art unit introduces the series and highlights class procedures. Pupils view videos that show how to use...
Lesson Plan
Google

Friends: Texting Story

For Teachers 5th - 9th
Sometimes it's okay to text in school. Young computer scientists work in the Scratch program to write a text message conversation among friends. They use different sprites within the program to represent each side of the conversation to...
Lesson Plan
Google

Storytelling: Your Innovation Story

For Teachers 5th - 9th
Explore a trailblazing way to talk about innovation. Using the Scratch coding program, young computer scientists create innovations and write stories to accompany them. They include some of the add-ons they mastered throughout the unit.
Lesson Plan
Google

Art: Greeting Card

For Teachers 5th - 9th
Greetings from your computer science class! The culminating activity in the eight-part Google CS Art unit has scholars create digital cards. The purpose of the cards is to show their families what they now know about programming.
Lesson Plan
Google

Art: Interactive Art

For Teachers 5th - 9th
What would the Mona Lisa say if she could talk? Scholars create a digital story within the Scratch block-based coding program. They make famous paintings talk and move when viewers click on them to complete the third of eight parts in...
Lesson Plan
Code.org

Multi-screen Apps

For Teachers 9th - 12th
Scholars continue their study of event-driven programming by creating a multi-screen app in the fifth lesson of the series. They incorporate previously learned elements and events in the mini-project.