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The Need for Programming Languages
LEGO see if you can recreate my design. Individuals build an arrangement from LEGO blocks and write directions for someone else to follow in order to recreate the arrangement. Pairs then swap directions and try to replicate the original...
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Discover a Data Story
"Data is so boring, there's no way to find any patterns in them." Or is there? Pairs investigate data sets using different data visualization tools to discover a trend that may exist in a data set. Once they find a trend or pattern,...
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Check Your Assumptions
Always check your assumptions when interpreting data and data visualizations. That's the take away from this exercise. Class members examine a failed project that looks at search trends to predict flu outbreaks and consider the...
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Introduction to Data
Data, data everywhere. Challenge your class to begin thinking about data, the ways people collect information, and what we can learn from this data. Class members discuss sources of data and then individuals answer questions in the class...
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Encoding B and W Images
Imagine drawing with zeros and ones. The third lesson in a unit of 15 introduces the class to creating black and white images. Pairs get together to create an encoding scheme in order to make these images. They move on to a using a...
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HTTP and Abstraction on the Internet
Introduce your class to the layers of abstraction of the Internet with a instructional activity on the HTTP protocol. Pupils review previous lessons on levels of the Internet, then investigate new high levels by examining the HTTP...
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Algorithms Detour - Minimum Spanning Tree
This optional lesson introduces the class to the idea of a minimum spanning tree. The activity focuses on determining an algorithm that will find the most efficient path in a network to transfer data.
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The Need for Addressing
You sunk my battleship via the Internet? Groups of three play a modified game of Battleship using the Internet Simulator. Team members determine how to address messages, so each player knows who the message is for, and refine their text...
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The Internet Is for Everyone
What is this thing called the Internet? A KWL activity elicits what the class knows about how the Internet works. Then pupils read a copy of a memo about the need to keep the Internet open and accessible by everyone.
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Binary Numbers
All you need is a zero and a one. Build pupils' understanding of binary values and number systems to gain familiarity with binary numbers. Using a hands-on activity and technology, scholars learn how the binary system works and its place...
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Sending Bits in the Real World
A bit optional. How do computers transmit in the real world? Pupils research a device that is used in transmitting bits, then individuals create a poster that presents the information they have learned about their device.
Teach Engineering
Earthquakes Living Lab: Locating Earthquakes
There are patterns in nearly everything — even earthquakes. Pairs research current earthquakes to see if there are any patterns. They determine the mean, median, and mode of the earthquake data, along with the maximum and minimum. Using...
NOAA
Technology II
Ping, ping, ping. The last installment of a 23-part NOAA Enrichment in Marine sciences and Oceanography (NEMO) program explores technology use in marine studies, such as sonar. Activity involves simulating sonar techniques to identify a...
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Looping and Random Numbers
Repetition, repetition, repetition. Get your class to efficiently repeat a section of code over and over again by introducing looping. Class members learn looping to quickly recreate objects they want to appear more than once in their...
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Creating Functions
Quit repeating yourself ... you can make this simpler! Rather than repeating the same set of code over and over, class members learn to build and call functions in a series of challenges in App Lab. In the end, they combine functions to...
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Creativity in Algorithms
Groups work with the program they built in the previous lesson to make it more creative. The resource challenges pupils to add functionality to their existing programs by adding a new command.
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The Need for Algorithms
Pairs work through two scenarios that require them to generate an algorithm. The first activity requires pairs to define a common language to use; the second comes with the language. The pairs then must determine how to code the...
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Creating Summary Tables
Let the computer summarize all that data. Pairs work together to learn how to create pivot tables by following directions in the online module. They then utilize the data collected from the beginning of the unit to create their own...
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Cleaning Data
"Clean the data!" "I did not know it was dirty." Introduce your class to the process of cleaning data so that it can analyze it. Groups work through a guide that demonstrates the common ways to filter and sort data. Pairs then...
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Making Data Visualizations
Relax ... now visualize the data. Introduce pupils to creating charts from a single data set. Using chart tools included in spreadsheet programs class members create data visualizations that display data. The activity encourages...
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Good and Bad Data Visualizations
Good versus bad data. Pairs rate online collections of data representations from good to bad and then suggest ways to improve the visualizations. The class then creates a list of best practices and common errors in data representations...
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Practice PT - Encode an Experience
Encoding What I did Last Summer. Class members develop a way to encode a personal experience using a top-down approach to determine components and sub-components of their experience They then pick one portion of the experience and go...
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APIs and Using Functions with Parameters
Introduce your class to the API, a reference guide that lists and explains the functionality of programming language. Using JavaScript, individuals draw complex designs that require additional commands and parameters defined in the API...
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Using Simple Commands
Turtles might be slow, but class will zoom by when your pupils build a program in which reptiles draw a grid. Using App Lab and JavaScript, class members build a program to find the most efficient way to draw an image of a three-by-three...