Lesson Plan
Google

Art: Graffiti

For Teachers 5th - 9th
Your principal won't mind graffiti, as long as it's on a virtual wall. Scholars use the Scratch block-based computer language to write a program on graffiti. The program lets users place certain designs on a wall. 
Lesson Plan
Code.org

Digital Assistant Project

For Teachers 9th - 12th
Scholars apply previously learned skills to create a functional computer program. They produce a digital assistant incorporating string commands and complex conditional logic.
Lesson Plan
Code.org

The Need for Programming Languages

For Teachers 9th - 12th
LEGO see if you can recreate my design. Individuals build an arrangement from LEGO blocks and write directions for someone else to follow in order to recreate the arrangement. Pairs then swap directions and try to...
Lesson Plan
Google

Animate a Name

For Teachers 5th - 9th
What's in a name? Pupils use the Scratch code blocks to animate letters in a name. They learn about events, sequencing, and loops in computer science by taking part in the project.
Unit Plan
Computer Science Unplugged

Computing: Databases Unplugged

For Teachers 4th - 11th
How do databases store and retrieve information? The activities in the resource provide fundamental concepts of databases by introducing an approach that teaches the basics without using computers. The pupils act as the actual data...
Lesson Plan
Code.org

Personal Innovations

For Teachers 9th - 12th
Here's a resource designed to serve as an introduction to a computer science course. Groups brainstorm an innovation that may improve technology or use technology to solve a problem. The plan guides the teacher through the introduction...
Assessment
Code.org

Practice PT – Improve Your App

For Students 9th - 12th
The last installment of a 21-part unit is a practice performance task that asks class members to design an app using skills from the unit. Scholars take one of the previous apps from the unit and modify it by adding elements and making...
Activity
DiscoverE

Rubber Band Rovers

For Teachers 3rd - 8th
Get your learners interested in space exploration. Groups design space rovers using design software and then build prototypes of their designs. The farther the rovers can travel, the better. The catch? The rovers must be powered by...
Lesson Plan
Code.org

Functions with Return Values

For Teachers 9th - 12th
Young computer scientists explore how to use the return command in computer programing by playing Go Fish. They learn about functions that return values and then write a turtle driver app using the return function. 
Activity
Teach Engineering

Maker Challenge: Adding Helpful Carrier Devices to Crutches

For Teachers 6th - 8th
Make breaking a leg a less troublesome experience. Groups brainstorm designs for crutches that have devices that help carry items. They build prototypes of their devices to test out their designs.
Lesson Plan
Google

Friends: Imaginator

For Teachers 5th - 9th
What does a future as a computer scientist look like? Pupils learn about loops in computer coding by writing a story about the future. They include the repeat until and wait blocks in the Scratch program to incorporate these loops.
Lesson Plan
Teach Engineering

Penny Perfect Properties (Solid-Liquid Interations)

For Teachers 7th - 12th Standards
I can get more water to stay on a penny than you can! Collaborative pairs determine the volume of liquids that can be contained on the surface of copper pennies and plastic coins. The pairs analyze their results using graphs and go on to...
Lesson Plan
Code.org

APIs and Using Functions with Parameters

For Teachers 9th - 12th
Introduce your class to the API, a reference guide that lists and explains the functionality of programming language. Using JavaScript, individuals draw complex designs that require additional commands and parameters defined in the...
Lesson Plan
Code.org

Introduction to Digital Assistant Project

For Students 9th - 12th
How does a computer recognize voice commands? Scholars learn about digital assistants and natural language processing (NLP) algorithms in the ninth instructional activity of the series. They begin building a simple digital assistant and...
Lesson Plan
Kenan Fellows

The Newton Challenge

For Teachers 6th - 8th Standards
Make Newton proud. Scholars apply their understanding of forces and energy to an engineering design challenge. They learn about simple machines, create a presentation on Newton's laws, and develop a balloon-powered car.
Lesson Plan
Google

Friends: Create a Company

For Teachers 5th - 9th
Create a company, advertise it, and hope it grows. The seventh of eight parts in the Google CS First Friends unit challenges future business leaders to apply computer coding to create an advertisement for a company. After pairs come...
Lesson Plan
Google

Friends: Texting Story

For Teachers 5th - 9th
Sometimes it's okay to text in school. Young computer scientists work in the Scratch program to write a text message conversation among friends. They use different sprites within the program to represent each side of the conversation to...
Lesson Plan
Google

Storytelling: Your Innovation Story

For Teachers 5th - 9th
Explore a trailblazing way to talk about innovation. Using the Scratch coding program, young computer scientists create innovations and write stories to accompany them. They include some of the add-ons they mastered throughout the unit.
Lesson Plan
Google

Art: Digital Art

For Teachers 5th - 9th
There's no need to filter out the project. Future computer scientists set up a program that acts like a photography filter to complete the sixth of eight parts in the Google CS Art unit. They use the turbo mode in the Scratch coding...
Lesson Plan
Google

Art: Paint with Tera

For Teachers 5th - 9th
Here's a creative resource that definitely isn't paint by numbers. As the fourth in and eight-part Art series, learners create a paint program using the Scratch block code. By completing the activity, class members come to understand the...
Lesson Plan
Curated OER

Designing the Future of Technology

For Teachers 6th - 7th
Conduct research focused on improving a current technology by having learners work in groups to investigate improvements that could be made to a particular piece of technology. They list the current problems and attempt to develop...
Lesson Plan
Curated OER

All the News That's Fit to Click: Analyzing New York Times Design

For Teachers 9th - 12th
Explore the New York Times, online and in print. Partners take the roles of reader and monitor while each peruses the newspaper. Discussion questions compare the online version to a hard copy print edition. Links provide comparison of...
Lesson Plan
Code.org

Events Unplugged

For Teachers 9th - 12th
Introduce event-driven programming. Young computer scientists learn the meaning of event-driven programming and how it is different from previous styles of programming. They play a card game to simulate the challenges that occur in this...
Lesson Plan
Google

Art: Introduction and Discovery

For Teachers 5th - 9th
Art isn't the first thing that comes to mind when thinking about computer science. The first installment of an eight-part Google CS Art unit introduces the series and highlights class procedures. Pupils view videos that show how to use...

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